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Hearts of Iron Anthology
 

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Hearts of Iron Anthology
Studio : Valusoft
by Valusoft
Brand : ValuSoft
Platform : Windows
Release Date : 2007-08-27
Publisher : Valusoft
Minimum Age : 5.0 Years
Maximum Age : 20.0 Years
Availability : Usually ships in 1-2 business days
EAN : 0897021001099
UPC : 897021001099
Avg. Customer Rating:(based on 9 reviews)

List Price : $19.99
Our Price : $19.90


Features Of  'Hearts of Iron Anthology'
 
  • Command any frontline during World War II as one of more than 175 playable countries.
  • Four major campaigns let you play through the full course of the war, plus 15 battle scenarios including D-Day, Operation Barbarossa and The Ardennes Offensive.
  • A vast and innovative technology tree that includes more than 350 different technologies to research.
  • More than 12,500 historical military and political leaders, each brought to life with authentic portraits and schemes to further their own agendas.
  • Several What if scenarios taking WWII into WWIII.
Editorial Reviews for  'Hearts of Iron Anthology'
 
Product Description
The multiple Editor Choice winner and strategy gamer favorite will include the booster pack Armageddon, never beforereleased in retail. It will also include Hearts of Iron, Hearts of Iron II and Hearts of Iron II: Doomsday. Fans can expect to find goodies like a unique Paradox medal and a large strategy map spanning the entire world included in the product. ESRB Rated E for Everyone
 
Customer Reviews for  'Hearts of Iron Anthology'
 
All a Armchair General could ever want
Do other strategy seem to simplistic? Did you ever wish you had more freedom? Did you ever want to conquer the world, not just the battlefield? Well Hearts of Iron II is the answer to your desires. But it is not for the meek, this game is seriously complex and a massively steep learning curve. I've been playing for two years and I still don't know half of the magic going on behind the scenes. In order to play this you're going to have to be passionate about history and have enough imagination to look beyond the lack of pretty 3d armies.
 
HOA Anthology
My husband liked the Hearts of Iron II so much and requested these. He's not been disappointed and likes it so much (Armageddon)I rarely see him when he's into a game. It did what it was supposed to do. Good Game.
 
Grand Strategy Done Right.
Be Encouraged! This is the BEST WW2 detailed strategy game to date. I have played this genre since the 1970's on board games to computer games.

Be Warned! This is Grand Stategy played on a clean world map, not a "point and shoot" first person. Graphics and sound are good but are not designed to target an "action game" buyer. This is a "board game" done on the computer. This is a Thinking game. It is a "Real Time" game but you can pause time, make decisions, and change direction for units and national management. Then let time go "live" again. The time increment is HOURLY starting 12am 01 January 1936 to 1953 with the "Doomsday" edition, or until 1963 with the "Armageddon" pack. And you can vary the speed of the game so that a day goes by in less than a minute.

Your units are divisional size. Battles are abstract. The computer does the losses and retreats, but you get to attach the best commanders. And YOU develop the tecnology of hardware AND types of tactical knowledge used in battle. The computer doesn't miss a step here. Smaller units CAN prevail over larger ones easily if you manage to develop the crucial details. And the Details here are excellent, as is. However tweeking the coding and cheats are available as well. In short, much customization or moding is possible and is manufactuer condoned. That's how this company's games get better. There is a strong fan base on the web, a large intelligent community. Albeit a better tutorial is needed to get your "feet wet" before diving into this deep pool of strategy.

Details needing attention? Espionage could be better handled. Diplomacy needs more "power". Swifter troop movement by rail before any ground movement needs attention. A possible encirclement or capture of whole enemy divisions is not handled, as they simply retreat very weakend, even through your lines on occassion. One assumes the region has not yet been secured. But weak units can cease to exist through attrition over time if out of supply. All Regions won surrender easily, but Nations do not, and regions gained are rarely traded perminantly for peace and a new "status quo". This again needs to be addressed in Diplomacy with negotiation to consider "national morale" versus unit or Regional morale.

On the whole, Nation Management for Money, Resources, Unit Supply, etc. are well handled and easy to adjust. The Reasearch process for Weapons and Tactics is outstanding with photos of actual people and companies of the time to direct. Leaders of the cabinet are also choosable with photos and personalities of people of the time. Combine this with photos of unit types and technology at that time and you begin to see the fantastic research done to make this product. It includes all countries of the world of 1936! Amazing. And if there is an incorrect photo or two, you can correct them behind the scenes or add your own in the database before your next session. Also amazing.

There are lot's of "what if" possibilities. In one game I played, Nazi Germany did not attack Poland, but successfully Allied with it to fight Soviet Russia! There was no British or French belligerant reaction, and the computer alowed Wendle Wilkie to be elected U.S. president on a non-interventioist platfom! In another game, Japan remained on its own and did NOT attack the U.S. but rather concentrated on China and the oil in South East Asia. No Pearl Harbor! Whatever small complaints, this game is VERY playable, and the product is Five-Star.
 
no control over battles?
I am very much into grand strategy games. So far though this one has not hooked me. Everything seems ok... but then when there is a battle you have no tactical control. the battle just happens.. then I'm left with an empty feeling. I do like strategic aspects of games like this, but with so many games like the Total War series I guess I just expect to have tactical control over the battles. So that a good strategy can overcome a superior enemy force at times. If I'm not mistaken this series does not even show a graphical representation of the battle. Even if it did I'd still be dissapointed about having no control.

if I run out of other games to play maybe I'll try this again. If my opinion changes I'll do another review. But for now this series and Gary Grigby's World at War are in the do not play stack.
 
Good expansion, could have been better
Being a long-time addict of Hearts of Iron II and Hearts of Iron II Doomsday (an extension of Hearts of Iron II through 1953), I was excited to see the Hearts of Iron II Armageddon expansion through to 1964. In that respect, it was the Hearts of Iron that all die-hard fanatics have come to know and love. My only disappointment was that the technology tree was not expanded further, with more options available to research. Other than that, it was exactly what I was looking for.
 
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