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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone
 

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone
written by Jonathan Zdziarski
Studio : O'Reilly Media, Inc.
by O'Reilly Media, Inc.
Publisher : O'Reilly Media, Inc.
Released : 2008-03-10
Availability : Usually ships in 1-2 business days
Number of Items : 1
EAN : 9780596518554
Avg. Customer Rating:(based on 13 reviews)

List Price : $39.99
Our Price : $24.99


Editorial Reviews for  'iPhone Open Application Development: Write Native Objective-C Applications for the iPhone'
 
Product Description
Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks. iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit. This book explains: How to access the iPhone's underlying operating system The makeup of an iPhone application How to get the open source tool chain running on your desktop The iPhone's core user interface framework, which is heavily tied to major application-level functions Using the many touted iPhone features such as multitouch, hardware sensors, and gestures Intercepting and handling event notifications for many iPhone-related events Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone How to record and play simple sounds and intercept sound events Advanced digital audio output using Apple's new Audio Toolbox framework Advanced user interfacecomponents such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow(R)-like album browser. This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

 
Customer Reviews for  'iPhone Open Application Development: Write Native Objective-C Applications for the iPhone'
 
I regret not buying this book before
It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process.

I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.

 
Greate API primer, OOP crash course
Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. However, the author has included some good references to where you can take beginner OOP courses.

Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started.

The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.

Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.

By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.

The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.
 
Excellent Book.
This book was a life saver. A few months ago, when I first started coding for the iPhone, I had no clue what to do with anything. There was literally NO DOCUMENTATION whatsoever. However, this book make learning the iPhone's API a breeze. Since then, I've gone on to make several well known iPhone 1.x applications, including PocketTouch, FontSwap, and StatusStyle.

I would highly recommend this book to anybody who wants to learn how to start coding great applications for the iPhone.
 
Great book, just know what you are looking for
As the other reviewers mentioned this book doesn't specifically talk about the Apple Official SDK, but ALOT of the information is the same. In fact there is no other source that you can find with such clean and simple instructions. Also, if you are planning on NOT using IB to make your UI this book is gold since that info is hard if not impossible to find.
 
Well-written and informative... for its time
While this book was well written and informative, it is well past its prime now. Apple's Official SDK is no longer beta, and thrid-party apps are flowing on the AppStore. While there may still be a reason to jailbreak and write completely open and un-restricted apps, this book is still stuck way in the past. The v2.0 firmware has changed so radically that the examples and teaching in this book will only hurt the would-be developer.

Wait for the new batch of books about the offical SDK coming out this fall, and in the mean-time check out a book on plain-old Objective-C instead.
 
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