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Changeling: the Lost
 

Changeling: the Lost
written by Matt McFarland, Chuck Wendig, Travis Stout, Jess Hartley
Studio : White Wolf Publishing
by White Wolf Publishing
Publisher : White Wolf Publishing
Released : 2007-08-16
Availability : Usually ships in 1-2 business days
Number of Items : 1
EAN : 9781588465276
Avg. Customer Rating:(based on 23 reviews)

List Price : $34.99
Our Price : $19.89


Editorial Reviews for  'Changeling: the Lost'
 
Product Description
"The latest addition to the World of Darkness. Taken from your home, transformed by the power of Faerie, kept as the Others' slave or pet - but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself."
 
Customer Reviews for  'Changeling: the Lost'
 
Twisted. Perhaps broken.
This is not a game about fairies.

This is a game about people who have been pulled into faerie, changed, and escaped. Sadly, the prcess has changed them into something that is not quite human any more.

Comparing it to Changeling: the Dreaming is a lot like comparing the most recent Batman movies to the earlier ones. There's still the scope for melodrama and cool SFX, but there seems to be more focus on character depth.

Also, proper fae are now alien and ultimately unknowable, their world one of constant peril to unwary mortals, which is as it should be.
 
Typos Ain't So Bad
This is the first White Wolf product to actually entice me into the World of Darkness. Accomplishing that was done by making the setting truer to the myths of changelings.

If you're like me, and like to get a basic understanding of the whole book before you attempt to run or play, be warned: it's long, and it's heavy; armchair reading it ain't. Knowing that it was part of limited run series, I understand White Wolf had to cram a lot of information into only a few books.

Although I understand why role playing books do it, I don't like seeing things I already understood re-explained ad infinitum. The largest problem with this book is that certain words are missing from sentences, and in one case, the whole first part of a paragraph is missing. Sure, I can tell what is intended, but it's more distracting than simple typos.

Overall, a good buy, maybe they just need a better editor?
 
Grim Fairy Tales
The second in White Wolf's limited run RPGs for their World of Darkness gameline, Changeling takes you into the world of the fae. Not your white-washed Victorian fairy tales for children, but the darker stories of trolls that lurk under bridges looking for mortal flesh, goblins who kidnap children, and dark things hiding under beds; creatures born of nightmare and madness. Like I said before kids, its the World of DARKNESS. It's all about Gothic horror!

Whereas in it's predecessor, of sorts, 'Changeling: the Dreaming' you took on the role of a human with a fairy soul, Changeling: the Lost goes back to the original folklore. This time around, you take on the role of a human who was kidnapped and abused by the Lords of the Fae, warped by the very nature of Arcadia, yet somehow, through sheer force of will, escaped and made your way back through the Hedge to find your old life gone. Changeling is a very intense game, but thats part of what makes it so appealing. If thats not up your alley, though, you might want to consider looking for a different game. I've found that theres not necessarily any correlation between fans of Changeling: the Lost and Changeling: the Dreaming. Some fans of C:tD absolutely LOVE Changeling: the Lost, others hate it with a passion. For that matter, some people who hated the old C:tD love the new C:tL. Go figure.

This book is the core of the gameline. Although it contains everything you need to run a Changeling, you still need the 'World of Darkness' corebook in order to play the game (for the basic rules). This book expands upon the life and society of the Changelings - it gives full details on the different Seemings and Kiths, the four Seasonal Courts of the Changelings, the basic Contracts (Changeling's 'magic'), rules for Oneiromancy, information on the Fae, Hobgoblins, Arcadia and the Hedge, sample Tokens and Pledges, systems for Wyrd and Clarity and even a number of sample Entitlements for more advanced characters. Of all the gamelines in the new World of Darknes, Changeling is perhaps the most rich, evocative and inspired. Almost every part of the book will give both Storytellers and Players new ideas. In addition to giving all the details necessary to run a Changeling game, it also includes the sample Freehold of Miami (Changeling's signature city) and several NPCs. This is great for ST's planning on running a game set in or around Miami.

If you are a fan of White Wolf's World of Darkness, then you have to check out this gameline. Its a perfect fit for anyone who wants to incorporate the darker side of fairy tales into their games, or just add trolls, bogeymen, goblins and other creatures from folklore and nightmares. And the book has several supplements available as well: Autumn Nightmares (which expands on the True Fae), Winter Masques (a book for customizing Seeming and Kith to fit your favorite myths), Rites of Spring (all about Changeling magic) and Lords of Summer (covering the politics of Freehold, Court and Entitlements), all of which are brilliant, as well as the forthcoming Equinox Road. However, you can run Changeling with just this and the corebook. Either way, you'll definitely want to pick this book up.
 
Amazing.
My friends and i were huge fans of VtM, and were sad to see it go, but optimistic about a new WoD line. I liked VtR, but it lacked the ability to captivate me or anyone i played it with. Some time passed without much playing, then when we decided to start again, i came across this game.

i never played the old changeling, but its unfair to compare the old and new WoD games anyway. they aren't different versions of the same game, they're completely separate entities. this game has however, stood out to me as the current masterpiece of the NWoD lines. take this with a grain of salt though, as i havn't played mage, werewolf, or Promethean, just read about them and the nuts and bolts of each game.

as for the game itself, its theme of wonder and horror rolled into one works wonders alone, especially since it does so naturally, without having to exert much brain power into theme when creating a story.
I'll spare the details most reviews hang up on and mention the highlights of the game. character creation is more in depth for CtL than in any of the NWoD lines, with even more options being available the the other books of this limited run. the powers and abilities available are numerous, but balanced by their very nature, so it comes across as making sense rather than a laundry list of things a changeling can do. the political side of the game can have as much or as little with gameplay as desired, but the court systems still come across as more logical than those of VtR.

IF you're thinking about this book, but can't decide, I would recommend this title over any WoD line. it can make your head spin at times with just the sheer amount of possibility in just the core alone, but it all fits in a way that makes it just work. this title is at this time up for numerous awards and is becoming a favorite among WW gamers, so the numbers alone should balance out the negative reviews of bellyaching fans of CtD. changeling is the game of beautiful insanity and endless possibilities, and has been worth every penny.
 
ONLY THE STRONG FIND THEIR WAY HOME
Changeling the lost is a game of coming home to a world that you no longer belong to. Taken from home by the dark fey (something straight out of grimms)an imposter left in your place. The man returns home months or years later to find he no longer has a home, a family a life. This game is wonderful. The dark tones the nod to classic conceptions of fey creatures this is no disney cartoon or happily ever after this is darkness and urban legends in all its glory. Of all the WOD supplements i find this one to be the most complete. It is a well thought out system of pacts and promises as well as containing insight into all you'll need to play a character it also gives the story teller almost all he needs (except for what is in the WOD book) it even contains a full account of a setting in miami and the main players there. overall i love the setting and the tones set by this book i read it from cover to cover over the course of a week and enjoyed every minute. If you love world of darkness or even just the darker aspects of happily ever after i reccomend this game to you.
 
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