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Science Fiction & Fantasy |
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The World of Darkness written by White Wolf Game Studio Studio : White Wolf Publishing by White Wolf Publishing Publisher : White Wolf Publishing Released : 2004-08-21 Availability : Usually ships in 1-2 business days Number of Items : 1 EAN : 9781588464842 Avg. Customer Rating: (based on 26 reviews)
List Price : $24.99 Our Price : $13.20
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Book Description |
Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies -- "There are no such things as monsters" -- or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.
Abandon Hope All Who Enter
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. |
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Not very surprised |
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Why the title you may ask? I'm a little bit accostumed to the great quality of White Wolf's products. I ordered this with the Vampire the Requiem rule-book, and they arrived 3 days past schedule and with some little scratches on them. Americancivilwar has to take better care of the stuff they ship. |
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A perfect example of what is wrong with RPGs today |
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I don't want to come off all old school, but all these guys have done is D&D-ify what was a great system. The original WOD was about storytelling, not about having a rule for every situation. These guys have completely lost the beauty of the original game in a forest of rules. At one point they present hardness rules to explain why a drill bit can penetrate a safe. OMG! Do we need a rule for this, do I need a specific set of numbers for the drill and for the safe. How about we just roll to see if it works, set a difficulty and go. The explosion of d20 moneymaking by creating 'new' rules makes everyone think that that's what we want in roleplaying, but in fact most people I know just want a simple system to highlight the action and drama, and some great ideas to get you going. This book has a plethora of rules and no real original ideas. I won't be buying anything else in the series for sure. Try Burning Wheel if you want some ideas, its still rules heavy, but at least it's not just a poor ripoff of something that was great. Anyone got those old White Wolf rulebooks, keep them, or sell them on Americancivilwar, they are RPG gold. |
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Forget 4th edition D&D, here's the beef |
Ok so it's not a fantasy setting but a horror setting. With a little twiking, it can be that or anything.
I played the world of darkness setting from the beginning so when the new one (this one) came out I spent over two years before I would look at it let alone buy it. BIG mistake! This is one of the most eleqante systems out there. What makes this truly amazing is that even my 70 year old mother can learn this game in under a couple of hours and yet the game does not suffer from being too simple (ie "4th edition D&D). Perhaps what makes this game stand above D&D is that YOU make the character you want. There is no rolling of the dice to determine your scores. You want a 5 strength? then do it. |
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Good read for any white wolf follower. |
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All the details you need to begin a quest or improve on your current chronicle. Highly recommended. |
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WONDERFUL!!! |
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This book, was a through, compelling and fun intorduction to the World of Darkness role-playing game. I found the instructions easy to follow and their simplicity was only amplified by the written examples of when you would use such rules during game play. A+++ |
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