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Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
 

Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
written by Wizards RPG Team
Studio : Wizards of the Coast
by Wizards of the Coast
Release Date : 2008-09-16
Publisher : Wizards of the Coast
Released : 2008-09-16
Availability : Usually ships in 1-2 business days
Number of Items : 1
EAN : 9780786949298
Avg. Customer Rating:(based on 14 reviews)

List Price : $29.95
Our Price : $17.95


Editorial Reviews for  'Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)'
 
Product Description
The complete guide for building Forgotten Realms characters!

Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

The Forgotten Realms Player's Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!
 
Customer Reviews for  'Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)'
 
Another coup de grace
The content is impeccable, and arguably more interesting than some of the things in the core. The Spellplague in particular seems to have set the creative juices ablaze. I am pleased.
 
Overall, just pretty good, but just what I was looking for
For me the point of buying this product was to get some cool new content to take and put into my campaign. I don't personally play in a FR campaign, but i really wanted some of the content in the book (particularly swordmage and genasi) and it was setup perfect to do just that. On the other hand I imagine that if I was looking for more campaign specific type things I would also be a little disappointed.
 
Bland, so very bland
I do not understand what Wizards of the Coast is thinking. You create specific settings like the Forgotten Realms, Greyhawk and Eberron so that you can create an unique experience out of playing in each world. But 4E removes all the unique aspects of a setting and blends in the stuff from other setting.

There is nothing in this entire book that says "This is the Forgotten Realms"! The art, the classes, the nations; nothing "feels" like the Realms. The book adds the Drow and the Gensai to playable races, but they give the Gensai a "World of Warcraft" makeover that renders them to silly to play.

Also, Aasimar, the divine planetouched race are now called Divas, once again proving that the 4E designers number 1 goal to destroy all conections with the Dungeons & Dragons that Gary Gygax created.

Too bad, that's the game I want to play.
 
RIP Forgotten Realms
I have already reviewed the FRCS and commented on how poor it was. While nicely laid out, the book does nothing to change my opinion on the destruction of the best campaign setting that was ever created. What is striking is the comments on how people were glad that this edition was widdled down to nothing to make it easier and more shallow! Really? That is what you want in a game? Obviously this is designed for the RPGADD players. Little substance lots of flash. Here we call it....video games. If you want a simple and sparsely fleshed out product then the FR should not be that setting. Look to Ebberon, Greyhawk, or even Dragonlance. The Mystique of the FR was its richness of both setting AND characters. What a travesty! Oh but thank goodness they kept the Warlock...best class ever! (sarcasm). Spell-scarred? Oh how Earthdawn! The rituals varied from kinda interesting to just plain dumb. Was there really any real playtesting? Well I could ramble on, but as you can see...FR please RIP!
 
Somehow this manages to add nothing.
This feels a little like flogging a dead horse because I already expressed my disappointment, nay, disgust at the blasé manner in which Which 20+ years of material had been cast aside with the 4th ed Campaign Setting. This book does nothing to improve my opinion, in fact it somehow manages to worsen it by not adding any depth whatsoever to a "new" Realms already devoid of soul. Pathfinder and the existing Forgotten Realms books is where my future lie with this dead shell of a world, at least I have the option of ignoring 4th ed and sticking with a system that will continue to use, improve and support 3.5.
 
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