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D&D Miniatures Game Starter (D&D Miniatures Product)
 

D&D Miniatures Game Starter (D&D Miniatures Product)
Studio : Wizards of the Coast
by Wizards of the Coast
Release Date : 2008-04-15
Publisher : Wizards of the Coast
Released : 2008-04-15
Availability : Usually ships in 1-2 business days
Number of Items : 1
EAN : 9780786947546
UPC : 653569253136
Avg. Customer Rating:(based on 9 reviews)

List Price : $14.99
Our Price : $8.09


Editorial Reviews for  'D&D Miniatures Game Starter (D&D Miniatures Product)'
 
Product Description
An all-new D&D Miniatures Game starter set.

This new starter features new packaging that showcases all five miniatures in the starter. The updated rulebook is written for novice and experienced players and presents terms, battle tactics, and other game elements in an easy-to-reference format. The game experience can be further enhanced with the purchase of Dungeons of Dread booster packs.

Each starter contains:

5 exclusive, non-random, pre-painted plastic miniatures: Large Green Dragon, Human Sellsword, Elf Warlock, Dwarf Battlemaster, and Exiled Drow Fighter
5 stat cards
2 double-sided, illustrated battle grids
1 damage counter sheet
1 twenty-sided die (d20)
Rulebook
 
Customer Reviews for  'D&D Miniatures Game Starter (D&D Miniatures Product)'
 
D&D mini
Awesome product. Detailed figures, with a dragon, and includes a map. Great buy!
 
A great way for new players to try the game for the first time, and for experienced players to give the new rules a try
This starter set includes five FIXED and EXCLUSIVE figures and stats cards for the newest version of the D&D minis game (this means that each starter set contains the same five figures, and that this starter set is the only place you can get these five figures). You get three good guys (Human Sellsword, Elf Warlock, Dwarf Battlemaster) and two bad guys (Yuan-Ti Swiftscale and Young Green Dragon). The starter set also contains a book with the latest quick start and advanced rules (which have changed quite a bit in this edition of the game -- but are still easy to follow), a double sided map (one side contains two smaller maps for 100 point games, and the other side contains one larger map for 200 point games), and pretty much everything else you'll need to play right out of the box (a D20, damage counters, area effect templates, etc.).

The game is easy to understand and quit fun. There are a variety of interesting character types, special abilities, commander effects, and magic spells just to hit a few of the highlights. The game is also very flexible. For example, there are three alignments (good, neutral, and evil) four different factions (borderlands, civilization, underdark, and the wild), and enough different figures that you can put together virtually any army you can imagine (you can play this game right out of the box, but you'll probably want at least a few boosters for greater flexibility/variety -- at the time this review was written, there were two booster/expansion sets available for the newest rules, and they seem to release two to three new expansion sets each year).

A couple of other things are also worth noting. First, thought there are some similarities between the Star Wars minis rules and the previous D&D minis rules, there are also several important differences to keep the game different and interesting. Second, if you have an older version of the D&D minis rules (such as those released in the Harbinger or Aberrations starters, in the Miniatures Handbook, or in the War Drums starter), you'll find that they've changed the rules quite a bit (I've played all three versions of the game, and while I think the game has improved with each iteration of the rules overall, I have to admit that from time to time I still find that I like some of the older rules better than some of the newer rules). Third, and on a related note, they changed the rules so much that previous figures and stats cards are no longer compatible with the game (and, while I found this to be both disappointing and biggest drawback of the game, I've read that the Wizards of the Coast web page will be providing electronic stats cards for older figures that are compatible with this version of the game to help rectify the problem).

In sum (and at a minimum), I think this is a very good and inexpensive way for new players to try the game for the first time, and for experienced players to give the new rules a try. Of course, if you don't like minis games, this is not the game for you. But if you do like minis games (especially the Star Wars minis game or the previous D&D minis games), I think you'll find this one worth a try.
 
A good start to D&D Miniatures Wargame
I've bought these miniatures to play Dungeons and Dragons RPG. It just not good for playing the RPG, but the miniature game is very interesting. It's like combine a chess game with a Magic: the Gathering or Yu-Gi-Oh trading card games. It has a good strategy.

The miniatures are cool, well painted and full of details.
I really recomend for fans of wargames and RPG games
 
Good fun for all
A great gift, playability for kids and adults. The advanced rules can let adults throw in some tactics. The basic rules work great for kids (mine and 6 and 8) and provide a great excuse for some basic math practice. Well quality package, definitely recommended.
 
The New Edition of D&D Minis
After many different expansions, the D&D miniatures comes to a new edition. There is necessity for this? I think so, after 13 expansion booster packs, two actualizations, the game was in necessity of a new edition. Now, the combats run much more smoothly, with more balanced creatures, new ways of forming your warbands (rules like Factions adds more of D&D lore to the game), and the compatibility with the new D&D 4º Edition. The minis have all great looks, and do their job, being it D&D minis or Roleplaying. The site of wizards have the actualized rules to download, and they are updating the old expansions (although, I wish they could do it with haste).
A great way of enter in the world of D&D Minis!
 
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