| Subcategories |
|
Science Fiction & Fantasy |
|
|
|
|
|
|
| |
|
|
|
|
|
Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) written by Matthew Sernett, Jeff Grubb, Mike McArtor Studio : Wizards of the Coast by Wizards of the Coast Brand : Wizards of the Coast Release Date : 2005-12-27 Publisher : Wizards of the Coast Released : 2005-12-15 Availability : Usually ships in 1-2 business days Number of Items : 1 EAN : 9780786937028 Avg. Customer Rating: (based on 68 reviews)
List Price : $39.95 Our Price : $25.24
|
|
| |
|
Product Description |
|
An important reference to the most popular spells in the Dungeons & Dragons® game. A must have at every D&D game table! Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
|
| |
|
| |
|
New tricks for the old mage |
The Spell Compendium contains a wealth of new spells and spell ideas for any of your spellcasting characters. Some of these do edge towards the overpowered, while some go the opposite way, but regardless, they offer some special variety and uniqueness for your spellcaster to take advantage of. Many of them have appeared in one form or another in numerous modules or other sources. Now they are collected for easy reference. Some are certainly great utility spells that have been missing since 2nd edition. I even found one that was very similar to a spell I once created from scratch for a campaign I was in that I felt my character needed as part of a divinatory/investigative tool (Object Read).
Also, the collected listing of Domains, their powers and spells is a welcome addition. So if you are looking for some potentially signature spell or style that will set your spellcaster apart from the usual, or want to throw something totally unexpected at your party of adventurers, this book may have it. |
| |
|
Decent, worth it if not at cover price |
Few of Wizards of the Coast (WotC)'s books are worth the cover price (over-inflated due to glossy full-color pages - even on almost entirely B&W books (such as this one)) and this is no exception. However, what this book has going for it is a ton of new magic spells.
There are all sorts of spells for the D&D game in this book and most work flawlessly into almost any and every style of play without any concern or specific review by the GM at all. There's little to cause a game to become unbalanced in this book (a nice change from some of the books WotC was putting out at the time this came out).
The only significant drawback to this book is that it lacks the spells of the Player's Handbook and Campaign Setting rulebooks. It would have been nice if the book included all the spells from such books (at least the "SRD" (System Reference Document) spell materials) so that the "compendium" book would have been more complete and allowed for new ideas and avenues of magical ability into any D&D game a little more easily. The lack of some of these means this is another book you'll want to carry around (instead of replacing one, two, or more books you will have to carry around) with you. |
| |
|
A Decent Compilation |
This book was the 6th D&D book I purchased for our group. As I did not have access to the vast majority of various other books, from which these spells are taken, the book was a 'bargain' for me. It is also a shrewd purchase for gamers who are less interested in the flavor of some Wizards books and just want the game info. There is no page index for the book but the back of the book lists the new spells by class & level. Virtually the entirety of the book is the spells listed in detail alphabetically so the lack of pin-point page citation is not a big deal.
The only complaint I have with the product is minor. They renamed some spells (primarily took out the 'Bigby', 'Mordenkein' etc). As an original matter having simpler spell names is probably a good idea, but to change them in a spell supplement is just a hassle for those gamers who want to go to a specific location for a spell. This change is only asking for compatibility trouble and confusion. The spell name changes are listed in the book. |
| |
|
Finally a D&D 3.5 Spell compilation |
The best 3.5-D&D spells from WotC (the official publisher) collected in a single book with the quality they usually bring to us.
With this book and the core Player's Handbook, you'll have all the official spells of the game, including from the "Complete..." handbook lin.
Really useful if you don't want thousands of reference books. |
| |
|
THE BEST MAGIC USER BOOK IN Print! |
|
I have been playing D&D for most of my life and i have never found a book that i like as much as this one. i carry it with me to every game. this book collects spells from almost every source possible (dragon magazine, the wizards of the coast website, and past books) and puts them all in one place without the bull. i don;t feel like wizards of the coast is trying to scam me for any money like i do when i purchase some of their other books, this is a serious tool to DMs, Wizards, Sorcerors, Rangers, Clerics, Paladins, Bards.... pretty much everyone except fighters and barabarians will find this book useful at one point or another. |
| |
|
|
|